5 games · a new board in each every day · no signup
Five puzzles where the answer is a route. Topple tips a tall block end over end until it lands on the spring. Roll tips a die across the floor to light numbered squares in order, each with its own number on top. Tangled moves the pegs of crossing ropes until no two cross. Chomp eats a cast of mascots in order, and every square you touch stays yours. Paths links every town into one network for the least cost.
Topple is the block rolling puzzle: every roll tips the block over an edge, a one-tile spring takes it standing and a two-tile spring takes it lying flat, and every board is solved exactly so par is real. Roll is its die rolling sibling: a numbered square stays shut until it is next and your roll would land its number on top, and cracked squares crumble once you leave them. Tangled is against the clock alone: any layout with no crossing ropes is a solve. Chomp is a route puzzle with no clock and nothing chasing you: the only things in your way are where you have already been. Paths gives you a set of towns and the cost of every link, and you build the cheapest network that reaches all of them.
Yes. Topple, Roll and Paths measure you against a proven minimum, found by search before the board ships.
All five, every day, no account required.