Eat today's 8 mascots in order. Every square you touch stays yours, so your own trail is the maze.
Scored on HOW FAR DOWN THE CAST YOU GOT, so you do not need all 8: stall on the fifth and you still score five. Clearing the whole cast is a perfect 10. Ties break on fewest moves, then on time. Giving up or restarting records the run as it stood, and only your first result is leaderboard eligible. The cast grows through the week, and Sunday Editions field the whole cast on the same small board, so almost every square is wall by the time the last one is in reach.
Sign Up with a display name and it appears on the leaderboard after you finish a game. No password needed.
Your display name is shown publicly. Email is optional, required only for prizes, and kept private.
Chomp is a daily route puzzle. A handful of mascots sit on a small board and have to be eaten in order, and every square you touch belongs to you for the rest of the run. Nothing chases you and nothing is on a timer. The obstacles are the trail you have already laid and a few bolted-down bleacher squares, which is why the shortest line to the fourth mascot is so often the line that walls off the fifth. The board is deliberately tight: on most days the shortest legal route uses most of the squares on it, and on a Sunday it can take very nearly all of them.
You do not need all of them. The score is how far down the cast you got, so a run that stalls still counts. Everybody plays the same board on the same day, ties break on fewest moves, and giving up records the run as it stood, so the first attempt is the one that counts. The bulldog always leads and the rest are dealt fresh each day; Sundays field the whole cast and spread it further apart.